![]() There is 2 more sides on the top and right but they are not visible with one picture (upgraded the reactor size once). This would be categorized as a stable reactor. This is a build that uses all of the slots in the reactor. You can modify the outside of this build if you want, but make sure it is not touching it! This is the build where you put Coolant Cells around a cell, surround the result by Heat Exchangers, do both coolant cells and exchangers 0, 1, 2, or even 3 times, depending on how much money you have, and finally, surround the final result with Heat Vents, as represented below: This design is common throughout the Reactor Incremental community.Īnother build, by Chan Wiki-er, or bjtag on Kongregate, is the Surounder. Below is represented:Īny modification to this design would be quite easy to perform due to the low space this design takes up compared to other forms of more complicated heat venting. With this setup, you can use fewer vents to dissipate the same amount of heat, allowing you to make a more efficient build than with direct cooling, which is vital for farming Exotic Particles. Their heat will be dumped directly into the reactor, and then removed by the Heat Outlets, allowing for a stable reactor that's easy to manage. These reactors are usually highly inefficient due to the aforementioned high price tag of Coolant Cells.Ī very common build in the late game is the Indirect Cooling Build, where you surround Heat Outlets with vents and place power cells together in their own separate location. But this is not suitable for gaining Exotic Particles, since they have to be gained by dissipating enough Heat, not counting removing Hot Coolant Cells. The player will then sell and replace the Coolant Cells to remove the heat. Rather than removing the heat, it is allowed to collect in Coolant Cells. They are most often later in the game due to the hefty price tag on Coolant Cells. These reactors are entirely manually cooled. Recommended for the money-making, most efficient type of reactor if you don't care about EP. This classification is changed to that of a Stable Reactor with more advanced Neutron Reflectors, due to the insane durability of, for example, the Ultimate Neutron Reflector. They are manually "enhanced" because they are improved by Reflectors but can function stably without them. These reactors strike a balance between player effort and low maintenance. When handled correctly, they can potentially pull in enough cash to be considered efficient. These reactors are often less efficient than other reactor types, but require no maintenance and can run indefinitely on their own if they have the correct perpetual upgrade. These reactors full handle the heat on their own, but still accumulate power and must be emptied periodically. The utilization of Heat Vents in the early game (Or, generally any part of the game) would change your reactor's classification to that of a Direct Cooling reactor. Some might add some Heat Vents to the mix, for extra stability. If using this setup try not to go crazy with reactor cells. Manually cooling your reactor is mandatory with these basic setups. They generate little power (depending on what tier of fuel cell you are using) but are very simple. This reactor is just a core, waiting to expire. Starter Reactor (or Manually Cooled Reactor) This page describes some strategies for reactor configuration. A well designed reactor is critical to avoid a meltdown, completely annihilating any and all units (Or buildings, call them what you will) and in the process wasting a good deal of money. The Reactor utilized in Reactor Incremental produces your money through power. 1.1.1 Starter Reactor (or Manually Cooled Reactor).
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